<?xml version="1.0" encoding="UTF-8" ?>
<gameMechanics.world.mob.MobWorld>
<Header>
<resourceId>176579588</resourceId>
</Header>
<name href="GolemJunes_Pyramid_Name.txt" />
<visMob href="/Creatures/GolemJunes/GolemJunes.(VisualMob).xdb#xpointer(/VisualMob)" />
<kind href="/Mechanics/Creatures/GolemJunes/GolemJunesNOEXP_Kind.(MobKind).xdb#xpointer(/gameMechanics.world.mob.MobKind)" />
<walkSpeed>2</walkSpeed>
<faction href="/World/Factions/Neutral.xdb#xpointer(/gameMechanics.world.creature.Faction)" />
<personalLootTable>
<Item>
<conditions>
<Item type="gameMechanics.elements.predicates.PredicateIsRuleActive">
<rule href="/Mechanics/Rules/Maze_KHD/Door_Open/Rule.(RuleResource).xdb#xpointer(/gameMechanics.world.rules.RuleResource)" />
</Item>
</conditions>
<item href="/Items/QuestItems/ArchipelagoGipatsShard/Tablet/Tablet.(ItemResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
<chance>1</chance>
<number>
<min>1</min>
<max>1</max>
</number>
<isForAll>false</isForAll>
</Item>
</personalLootTable>
<quality href="/Mechanics/MobQualities/Miniboss.xdb#xpointer(/gameMechanics.world.mob.MobQuality)" />
<lootDropModifier type="gameMechanics.world.mob.GeneralLoot">
<dropsWorldLoot>false</dropsWorldLoot>
<dropsZoneLoot>false</dropsZoneLoot>
</lootDropModifier>
<levelMin type="gameMechanics.formulas.IntConstantValue">
<value>45</value>
</levelMin>
<levelMax type="gameMechanics.formulas.IntConstantValue">
<value>45</value>
</levelMax>
</gameMechanics.world.mob.MobWorld>