Solved How do I modify these golens to start drop itens?

How do I modify these golens to start drop itens?

Creatures\GolemJunes\Instances\ArchipelagoGipatsShard\GolemJunes_Pyramid.(MobWorld).xdb

Allods_190328_194210.jpg
 
  • Creatures\GolemJunes\Instances\ArchipelagoGipatsShard\GolemJunes_Pyramid.(MobWorld).xdb
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<gameMechanics.world.mob.MobWorld>
    <Header>
        <resourceId>176579588</resourceId>
    </Header>
    <name href="GolemJunes_Pyramid_Name.txt" />
    <visMob href="/Creatures/GolemJunes/GolemJunes.(VisualMob).xdb#xpointer(/VisualMob)" />
    <kind href="/Mechanics/Creatures/GolemJunes/GolemJunesNOEXP_Kind.(MobKind).xdb#xpointer(/gameMechanics.world.mob.MobKind)" />
    <walkSpeed>2</walkSpeed>
    <faction href="/World/Factions/Neutral.xdb#xpointer(/gameMechanics.world.creature.Faction)" />
    <personalLootTable>
        <Item>
            <conditions>
                <Item type="gameMechanics.elements.predicates.PredicateIsRuleActive">
                    <rule href="/Mechanics/Rules/Maze_KHD/Door_Open/Rule.(RuleResource).xdb#xpointer(/gameMechanics.world.rules.RuleResource)" />
                </Item>
            </conditions>
            <item href="/Items/QuestItems/ArchipelagoGipatsShard/Tablet/Tablet.(ItemResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
            <chance>1</chance>
            <number>
                <min>1</min>
                <max>1</max>
            </number>
            <isForAll>false</isForAll>
        </Item>
    </personalLootTable>
    <quality href="/Mechanics/MobQualities/Miniboss.xdb#xpointer(/gameMechanics.world.mob.MobQuality)" />
    <lootDropModifier type="gameMechanics.world.mob.GeneralLoot">
        <dropsWorldLoot>false</dropsWorldLoot>
        <dropsZoneLoot>false</dropsZoneLoot>
    </lootDropModifier>
    <levelMin type="gameMechanics.formulas.IntConstantValue">
    <value>45</value>
    </levelMin>
    <levelMax type="gameMechanics.formulas.IntConstantValue">
    <value>45</value>
    </levelMax>
</gameMechanics.world.mob.MobWorld>

How do I modify these golens to start drop itens?

  • remove part of the code:
Code:
   <lootDropModifier type="gameMechanics.world.mob.GeneralLoot">

        <dropsWorldLoot>false</dropsWorldLoot>

        <dropsZoneLoot>false</dropsZoneLoot>

    </lootDropModifier>

  • as an option - you can spy on another golem: /Creatures/GolemJunes/Instances/Maze_KHD/GolemJunes_Orange.(MobWorld).xdb
Code:
<?xml version="1.0" encoding="UTF-8" ?>
    <personalLootTable>
        <Item>
            <conditions>
                <Item type="gameMechanics.elements.predicates.PredicateInZone">
                    <zone href="/Maps/Maze_KHD/Zones/Maze_KHD/Maze_KHD.(ZoneResource).xdb#xpointer(/gameMechanics.map.zone.ZoneResource)" />
                </Item>
            </conditions>
            <item href="/Items/Mechanics/Maze_KHD/TinCase.(ItemResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
            <chance>1</chance>
            <number>
                <min>1</min>
                <max>1</max>
            </number>
            <isForAll>false</isForAll>
        </Item>
    </personalLootTable>

  • or instead of a <personalLootTable>...</personalLootTable> insert this line:
Code:
    <lootTable href="/Items/HeroicInstancesReward/Tier4/LootTables/LootTable_Extra1_BossFinal_Armor.(LootTableResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.LootTableResource)" />

or any other <lootTable> list
  • example:
Code:
<?xml version="1.0" encoding="UTF-8" ?>

<gameMechanics.world.mob.MobWorld>

    <Header>

        <resourceId>176579588</resourceId>

    </Header>

    <name href="GolemJunes_Pyramid_Name.txt" />

    <visMob href="/Creatures/GolemJunes/GolemJunes.(VisualMob).xdb#xpointer(/VisualMob)" />

    <kind href="/Mechanics/Creatures/GolemJunes/GolemJunesNOEXP_Kind.(MobKind).xdb#xpointer(/gameMechanics.world.mob.MobKind)" />

    <walkSpeed>2</walkSpeed>

    <faction href="/World/Factions/Neutral.xdb#xpointer(/gameMechanics.world.creature.Faction)" />

    <lootTable href="/Items/HeroicInstancesReward/Tier4/LootTables/LootTable_Extra1_BossFinal_Armor.(LootTableResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.LootTableResource)" />

    <quality href="/Mechanics/MobQualities/Miniboss.xdb#xpointer(/gameMechanics.world.mob.MobQuality)" />

    <levelMin type="gameMechanics.formulas.IntConstantValue">
    <value>45</value>
    </levelMin>
    <levelMax type="gameMechanics.formulas.IntConstantValue">
    <value>45</value>
    </levelMax>
</gameMechanics.world.mob.MobWorld>
 
Last edited:

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