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У меня такая же проблема, подскажите, как ее решить. Прикладываю лог
сервера.
I have the same problem, tell me how to solve it. I am attaching the server log.
(0,1):astral: no reply
(0,1):autonav: no reply
(0,1):autonav_distributor: is loading
module shardstarter.autonavigation.AutoNavigationDistributorModule
(0,1):dailyNotifier: is loading
module dailyNotifier.DailyNotifierModule
(0,1):dynamic_map_service: is loading
module shardstarter.map.DynamicMapServicesService
module shardstarter.map.DynamicMapServicesServiceDesc
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1. Если вы упёрлись в невозможность скачать AROG из-за отсутствия доступа на своём аккаунте - запустите pgAdmin3, перейдите в PostgreSQL 9.5 => accounts => Схемы => public => Таблицы, выберите account и нажмите Ctrl+E. В открывшемся окне введите команду:
и выполните запрос по F5. Закройте окно, вызовите контекстное меню на accounts и выберите Просмотр данных => Просмотр всех строк. Должна появиться строка с вашим новым аккаунтом. Теперь вы сможете войти в игру с логином 'admin' и паролем '1111'.
2. Если после запуска игра идёт на помеси английского с арабским - скачайте любой другой клиент Allods Online, в котором есть директория \data\Packs и скопируйте оттуда Texts.pak. Также отредактируйте файл localizations.cfg в \Profiles:
#
# global commands: localization_name, localization_desc, format:
#
# localization_name <alias>: <name>
# localization_desc <alias>: <description>
#
# sample:
# localization_name rus: Russian
# localization_desc rus: Russian language (need game restart)
#
# default localization for options is the first one
#
# локализация по умолчанию для данной версии
# (должна указывать на первый в списке, чтобы совпадать с опциями)
localization = "rus"
# localization_charset_win_gdi - фильтр для набора символов (например, RUSSIAN_CHARSET и т.д.)
# или DEFAULT_CHARSET, если фильтр не нужен, константы см. в "wingdi.h"
# уточнение: нужно использовать числовое значение, а не текстовую константу
localization_charset_win_gdi = 204
localization_name rus: Russian
localization_desc rus: Russian language (need game restart)
localization_name eng: English
localization_desc eng: English language (need game restart)
localization_name fra: French
localization_desc fra: French language (need game restart)
localization_name ger: German
localization_desc ger: German language (need game restart)
localization_name spa: Spanish
localization_desc spa: Spanish language (need game restart)
Я сомневаюсь, что это поможет с английским языком, но сделать игру на русском точно помогает. Единственное - сюжетные озвученные диалоги останутся на английском, но их полтора на всю игру. В случае английского можно попробовать поставить его в файле localizations.cfg выше русского, но я не проверял.
Thank you for the build!
A couple of tips:
1. If you're stuck because you can't download AROG due to lack of access on your account – launch pgAdmin3, navigate to PostgreSQL 9.5 => accounts => Schemas => public => Tables, select the account table and press Ctrl+E. In the window that opens, enter the following command:
and execute the query with F5. Close the window, right-click on accounts and select View Data => View All Rows. A row with your new account should appear. You can now log into the game with the login 'admin' and password '1111'.
2. If after launching the game, the text is a mix of English and Arabic – download any other Allods Online client that has a \data\Packs folder and copy the Texts.pak file from there. Also edit the localizations.cfg file in the \Profiles folder as shown below:
#
# global commands: localization_name, localization_desc, format:
#
# localization_name <alias>: <name>
# localization_desc <alias>: <description>
#
# sample:
# localization_name rus: Russian
# localization_desc rus: Russian language (need game restart)
#
# default localization for options is the first one
#
# default localization for this version
# (must point to the first one in the list to match the options)
localization = "rus"
# localization_charset_win_gdi - character set filter (e.g., RUSSIAN_CHARSET, etc.)
# or DEFAULT_CHARSET if no filter is needed, constants are defined in "wingdi.h"
# note: use numeric value, not the text constant
localization_charset_win_gdi = 204
localization_name rus: Russian
localization_desc rus: Russian language (need game restart)
localization_name eng: English
localization_desc eng: English language (need game restart)
localization_name fra: French
localization_desc fra: French language (need game restart)
localization_name ger: German
localization_desc ger: German language (need game restart)
localization_name spa: Spanish
localization_desc spa: Spanish language (need game restart)
I doubt this will help with English, but it definitely helps to make the game Russian. The only thing is – voiced story dialogues will remain in English, but there are only about one and a half of them in the entire game. For English, you could try setting it above Russian in the localizations.cfg file, but I haven't tested that.
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