I've always been a fan of the old mechanics, feel and gameplay of allods. I'd say its peak best spot with not only class balance in pvp, and pve content raids/Astral was the version 2.0, But since we don't have access to those files and 4.02 has overwritten most of the mechanics and replaced them with ' modernised ' version i think the closest thing we have to getting it back is with 1.1.0.2
My ultimate objective for this project is to fix most of the current game breaking bugs present, I'm not aware of all the bugs present obviously and this is where anyone else can help with at least tracking or sharing well known bugs within this version of the game so with the help of you guys maybe we can fix it and have a decent base to work with.
I plan on keeping this post updated with every bug and with the solution to fix it, my priority is going to start with the game world aka fixing wrong spawns, broken quests, broken Astral...
So please if you have any previous knowledge on the bugs present in this version share them with us so we can fix it
thanks!
Overall status:
-Astral should 100% be working including ship pvp
-Right now I'm leveling at the normal pace experiencing the world and try to break stuff as much as possible to make a list of all the bugs and will report back!
Bug: Ressurecting in the old square is offset to fall under map.
Status: SOLVED
Bug: Names in english not working
Status: SOLVED
Bug: Astral isn't working, many Allods aren't populated(checking in progress)
Status: SOLVED
Bug: Error worlddrop table not found when looting treasures
Status: SOLVED
Bug: Auction house not working
Status: SOLVED by Paulus
Bug: Cannot attack shaman pet in Arena (same faction)
Status: NOT SOLVED
Bug: Nezebgrad Map doesnt update the location of the character (specifically Nezeb zones)
Status: NOT SOLVED
Bug: Infinite Martyr boost
Status: NOT SOLVED
Issue: When Martyr is activated you choose a stat to add a bonus to, currently that can be endlessly exploited or its not working at all, apparently this is triggered when the bank is full
My ultimate objective for this project is to fix most of the current game breaking bugs present, I'm not aware of all the bugs present obviously and this is where anyone else can help with at least tracking or sharing well known bugs within this version of the game so with the help of you guys maybe we can fix it and have a decent base to work with.
I plan on keeping this post updated with every bug and with the solution to fix it, my priority is going to start with the game world aka fixing wrong spawns, broken quests, broken Astral...
So please if you have any previous knowledge on the bugs present in this version share them with us so we can fix it
thanks!
Я всегда был поклонником старой механики, ощущений и игрового процесса аллодов. Я бы сказал, что это самое лучшее место с не только балансом классов в pvp, но и рейдами с pve-контентом / Astral была версией 2.0, но так как у нас нет доступа к этим файлам, а 4.02 переписал большую часть механики и заменил их на «модернизированная» версия, я думаю, что самая близкая вещь, которую мы должны вернуть, - это 1.1.0.2. Моя конечная цель в этом проекте - исправить большинство существующих ошибок, приводящих к сбоям в игре, но я не знаю всех присутствующих ошибок, и именно здесь кто-то может помочь хотя бы с отслеживанием или распространением известных ошибок в этой версии. игра, так что с помощью вас, ребята, возможно, мы сможем исправить это и иметь хорошую базу для работы. Я планирую обновлять этот пост с каждой ошибкой и с решением для ее исправления, мой приоритет будет начинаться с игрового мира, известного как исправление неправильных спавнов, битых квестов, битых астралов ... Поэтому, пожалуйста, если у вас есть какие-либо предыдущие знания об ошибках, присутствующих в этой версии, поделитесь ими с нами, чтобы мы могли это исправить Спасибо!"
Overall status:
-Astral should 100% be working including ship pvp
-Right now I'm leveling at the normal pace experiencing the world and try to break stuff as much as possible to make a list of all the bugs and will report back!
Bug: Ressurecting in the old square is offset to fall under map.
Status: SOLVED
Target file: XDB_Maps.Server.pak\Maps\Hadagan\Zones\ZoneHadagan1\ZoneHadagan1.xdb
Slightly Change the values of <coord x="" y="" z="" />
Slightly Change the values of <coord x="" y="" z="" />
Bug: Names in english not working
Status: SOLVED
Target file: server_bin\shard\cfg\shard.xml
Change territory to USA like this:
Change territory to USA like this:
XML:
<content territory="USA" pack="Base"/>
Bug: Astral isn't working, many Allods aren't populated(checking in progress)
Status: SOLVED
Target file: game\data\System\ServerRoles\LocalShard.xdb
Add these lines for the astral activation:
your localshard.xml should look like this:
Add these lines for the astral activation:
XML:
<Item>
<name>astral</name>
<modules href="Modules/AstralBig.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm1</name>
<modules href="Modules/GameMechanicsAstral.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm2</name>
<modules href="Modules/GameMechanicsAstral.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>personalInstance</name>
<modules href="Modules/PersonalInstance.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
your localshard.xml should look like this:
XML:
<?xml version="1.0" encoding="UTF-8"?>
<basement.server.config.ServerRole>
<Header>
<resourceId>1431961635</resourceId>
</Header>
<name>LocalShard</name>
<localization>
<language>ru</language>
<country>RU</country>
</localization>
<threads>
<Item>
<name>console</name>
<modules href="Modules/Console.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>fe1</name>
<modules href="Modules/FrontEnd.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>fe2</name>
<modules href="Modules/FrontEnd.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>fe3</name>
<modules href="Modules/FrontEnd.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>fe4</name>
<modules href="Modules/FrontEnd.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>item</name>
<modules href="Modules/ItemService.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>transfer</name>
<modules href="Modules/Transfer.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>coordinator</name>
<modules href="Modules/Coordinator.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>maps_distributor</name>
<modules href="Modules/MapStartDistributor.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm1</name>
<modules href="Modules/GameMechanics.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm2</name>
<modules href="Modules/GameMechanics.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>raid</name>
<modules href="Modules/Raid.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>population</name>
<modules href="Modules/Population.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>chat</name>
<modules href="Modules/Chat.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>time</name>
<modules href="Modules/Time.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>mail1</name>
<modules href="Modules/MailActive.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>mail2</name>
<modules href="Modules/MailPassive.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>mail3</name>
<modules href="Modules/MailPassive.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>auction</name>
<modules href="Modules/Auction.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>guild</name>
<modules href="Modules/Guild.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>config</name>
<modules href="Modules/Config.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>dailyNotifier</name>
<modules href="Modules/DailyNotifier.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>honorReset</name>
<modules href="Modules/HonorReset.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>rules</name>
<modules href="Modules/Rules.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>astral</name>
<modules href="Modules/AstralBig.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm1</name>
<modules href="Modules/GameMechanicsAstral.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>gm2</name>
<modules href="Modules/GameMechanicsAstral.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
<Item>
<name>personalInstance</name>
<modules href="Modules/PersonalInstance.xdb#xpointer(/basement.server.module.ModulesPack)"/>
</Item>
</threads>
</basement.server.config.ServerRole>
Bug: Error worlddrop table not found when looting treasures
Status: SOLVED
target files: Server\game\data\System\Corks\ServerBuild.xdb and depending on your shard configuration Debug.xdb or Release.xdb
Change <includeWorldDrop>false</ includeWorldDrop> to <includeWorldDrop>true</ includeWorldDrop>
Change <includeWorldDrop>false</ includeWorldDrop> to <includeWorldDrop>true</ includeWorldDrop>
Bug: Auction house not working
Status: SOLVED by Paulus
This will make the auction house work, filter search will work but the custom search won't
Target folder:\game\data\Packs\Langs
Copy and paste rus.pak 4 times and rename them as follows
eng.pak
eng_eu.pak
fra.pak
ger.pak
Target folder:\game\data\Packs\Langs
Copy and paste rus.pak 4 times and rename them as follows
eng.pak
eng_eu.pak
fra.pak
ger.pak
Bug: Cannot attack shaman pet in Arena (same faction)
Status: NOT SOLVED
Bug: Nezebgrad Map doesnt update the location of the character (specifically Nezeb zones)
Status: NOT SOLVED
Bug: Infinite Martyr boost
Status: NOT SOLVED
Issue: When Martyr is activated you choose a stat to add a bonus to, currently that can be endlessly exploited or its not working at all, apparently this is triggered when the bank is full
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